Nvidia End User License Agreement (Eula)
Use of NVIDIA products requires three elements: the SOFTWARE, the hardware on a graphics control card, and a PC (together, this hardware and the personal computer are defined as a “CLIENT SYSTEM”). The SOFTWARE is protected by copyright laws and international copyright conventions as well as other intellectual property laws and contracts. The software is not sold, but is authorized only for use, strictly in accordance with this agreement. The material is protected by various patents and is sold, but this AGREEMENT does not cover this sale, as it does not necessarily have to be sold as a package with the SOFTWARE. This Agreement defines only the terms of the SOFTWARE license. You acknowledge and agree that it is your sole responsibility to obtain additional licenses from third parties that are necessary to produce, use, use, sell, import and sell your products or services containing or containing third party software and content with respect to audio and/or video codes and set-top boxes, including, but not limited to, Microsoft, Thomson, Fraunhofer IIS, Sisvel S.p.A., MPEG-LA and Coding Technologies. NVIDIA does not grant you any patents or other rights with respect to audio and/or video encoders and set-top box under this Agreement. No data center transfer. The software is not authorized for the provision of data centers unless the processing of the blockchain is allowed in a data center. A defensive suspension. If Customer initiates or participates in any legal action against NVIDIA, NVIDIA may suspend or terminate, at its discretion, any license grant and other rights granted under this license for the duration of such legal proceedings. No sublicense or distribution. Customer may not sell, rent, sublicense, distribute or transfer the SOFTWARE; or use the SOFTWARE for public performances or broadcasts; or to provide commercial hosting services with the SOFTWARE.
2.1.2 Restrictions. . . .